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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  3. Manganese nodule - Wikipedia

    en.wikipedia.org/wiki/Manganese_nodule

    The dominant metal oxide is related to the elements enriched in the nodule. In manganese-dominated nodules, enriched elements include barium, strontium, nickel, cobalt, copper, cadmium, lead, and zinc. [2] In contrast, iron-dominated nodules are enriched in vanadium, phosphorus, arsenic, and chromium. [2]

  4. Multiple patterning - Wikipedia

    en.wikipedia.org/wiki/Multiple_patterning

    As of 2016, Intel was using SADP for its 10 nm node; [106] however, as of 2017, the 36 nm minimum metal pitch is now being achieved by SAQP. [107] Intel is using triple patterning for some critical layers at its 14 nm node, [ 108 ] which is the LELELE approach. [ 109 ]

  5. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    A node plug-in API was released for third party developers to add their own nodes. [15] A notable example of third-party node development is Denis Pontonnier's Additional Nodes. [16] These free nodes enable modifying images, renders, procedural textures, Hypervoxels, object motions, animation channels, and volumetric lights. Also they enable ...

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.