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  2. The Sims Social's Simify will morph you into a Sim, won't ...

    www.aol.com/news/2011-10-21-the-sims-socials...

    How do you normally create your Sims: In your own likeness or to look like someone else entirely? Sound off in the comments. Add Comment. Show comments. Advertisement. Advertisement.

  3. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    [12] [2] [4] However, agents that are too competent also risk making games too difficult for new or casual players. Research has shown that challenge that is too far above a player's skill level will ruin lower player enjoyment. [16]

  5. Replay value - Wikipedia

    en.wikipedia.org/wiki/Replay_value

    A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelikes or construction and management sims, tend to have higher replay value since the player might be able to make each play through different.

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  7. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game source code was released under an own non-commercial license. [ 444 ] As result, the game's community took over the support of the game and improved the game, fixed the bugs and security holes with self-made patches .

  8. Cognitive model - Wikipedia

    en.wikipedia.org/wiki/Cognitive_model

    A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).

  9. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).