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The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland.In his book The Game of Logic he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". [1]
The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
The Zebra Puzzle is a well-known logic puzzle.Many versions of the puzzle exist, including a version published in Life International magazine on December 17, 1962. The March 25, 1963, issue of Life contained the solution and the names of several hundred successful solvers from around the world.
The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.
Thomas Snyder (born c. 1980) [1] is an American puzzle creator and world-champion sudoku and logic puzzle solver. He is the first person to win both the World Sudoku Championship (3 times) and the World Puzzle Championship. Snyder writes a puzzle blog as Dr. Sudoku. [2]
In more complex puzzles, he introduces characters who may lie or tell the truth (referred to as "normals"), and furthermore instead of answering "yes" or "no", use words which mean "yes" or "no", but the reader does not know which word means which. The puzzle known as "the hardest logic puzzle ever" is based on these characters and themes. In ...
The Washington Post 's Rob Pegoraro wrote that the game's pattern and deductive logic puzzles teach "how to think" rather than a specific skill. [4] Karney said the game was fun and praised its audio cues for children with little reading skills. In 1997, the game won "Best Home Education for Pre-Teens" at the 12th Codie awards. [5]
'digit-single'; originally called Number Place) [1] is a logic-based, [2] [3] combinatorial [4] number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the ...