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  2. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    An example is the linear map that takes any point with coordinates (,) to the point (+,). In this case, the displacement is horizontal by a factor of 2 where the fixed line is the x-axis, and the signed distance is the y-coordinate. Note that points on opposite sides of the reference line are displaced in opposite directions.

  3. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".

  6. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  7. Spatial ETL - Wikipedia

    en.wikipedia.org/wiki/Spatial_ETL

    Spatial extract, transform, load (spatial ETL), also known as geospatial transformation and load (GTL), is a process for managing and manipulating geospatial data, for example map data. It is a type of extract, transform, load (ETL) process, with software tools and libraries specialised for geographical information.

  8. Distance transform - Wikipedia

    en.wikipedia.org/wiki/Distance_transform

    The map labels each pixel of the image with the distance to the nearest obstacle pixel. A most common type of obstacle pixel is a boundary pixel in a binary image. See the image for an example of a Chebyshev distance transform on a binary image. A distance transformation. Usually the transform/map is qualified with the chosen metric.

  9. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    Consider a linear map T: W → V from a vector space W of dimension n to a vector space V of dimension m. It is represented on "old" bases of V and W by a m×n matrix M. A change of bases is defined by an m×m change-of-basis matrix P for V, and an n×n change-of-basis matrix Q for W. On the "new" bases, the matrix of T is .