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  2. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Therefore, to map back into the real plane we must perform the homogeneous divide or perspective divide by dividing each component by : [′ ′ ′] = [] = [/ /] More complicated perspective projections can be composed by combining this one with rotations, scales, translations, and shears to move the image plane and center of projection ...

  3. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    An example is the linear map that takes any point with coordinates (,) to the point (+,). In this case, the displacement is horizontal by a factor of 2 where the fixed line is the x-axis, and the signed distance is the y-coordinate. Note that points on opposite sides of the reference line are displaced in opposite directions.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Conveniently, I − A is invertible whenever A is skew-symmetric; thus we can recover the original matrix using the Cayley transform, (+) (), which maps any skew-symmetric matrix A to a rotation matrix. In fact, aside from the noted exceptions, we can produce any rotation matrix in this way.

  5. Möbius transformation - Wikipedia

    en.wikipedia.org/wiki/Möbius_transformation

    Geometrically, a Möbius transformation can be obtained by first applying the inverse stereographic projection from the plane to the unit sphere, moving and rotating the sphere to a new location and orientation in space, and then applying a stereographic projection to map from the sphere back to the plane. [1]

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".

  7. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    Consider a linear map T: W → V from a vector space W of dimension n to a vector space V of dimension m. It is represented on "old" bases of V and W by a m×n matrix M. A change of bases is defined by an m×m change-of-basis matrix P for V, and an n×n change-of-basis matrix Q for W. On the "new" bases, the matrix of T is .

  8. Schwarz–Christoffel mapping - Wikipedia

    en.wikipedia.org/wiki/Schwarz–Christoffel_mapping

    In complex analysis, a Schwarz–Christoffel mapping is a conformal map of the upper half-plane or the complex unit disk onto the interior of a simple polygon.Such a map is guaranteed to exist by the Riemann mapping theorem (stated by Bernhard Riemann in 1851); the Schwarz–Christoffel formula provides an explicit construction.

  9. Quasiconformal mapping - Wikipedia

    en.wikipedia.org/wiki/Quasiconformal_mapping

    Hence the identity map is always 1-quasiconformal. If f : D → D′ is K-quasiconformal and g : D′ → D′′ is K′-quasiconformal, then g o f is KK′-quasiconformal. The inverse of a K-quasiconformal homeomorphism is K-quasiconformal. The set of 1-quasiconformal maps forms a group under composition.