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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.
A router in a local area network (LAN) of a single organization is called an interior router. A router that is operated in the Internet backbone is described as exterior router. While a router that connects a LAN with the Internet or a wide area network (WAN) is called a border router, or gateway router. [24]
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
The memory bus connects the northbridge and RAM, just as the front-side bus connects the CPU and northbridge. Often, these two buses must operate at the same frequency. Increasing the front-side bus to 450 MHz in most cases also means running the memory at 450 MHz. In newer systems, it is possible to see memory ratios of "4:5" and the like.
This study highlights possible pathways of sleep on memory and is outlining a potential mechanism to help improve memory consolidation.” — Manisha Parulekar, MD, FACP, AGSF, CMD