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  2. Yonah (microprocessor) - Wikipedia

    en.wikipedia.org/wiki/Yonah_(microprocessor)

    Yonah is the code name of Intel's first generation 65 nm process CPU cores, based on cores of the earlier Banias (130 nm) / Dothan (90 nm) Pentium M microarchitecture.Yonah CPU cores were used within Intel's Core Solo and Core Duo mobile microprocessor products.

  3. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    In this architecture the name pixel pipeline lost its meaning as pixel processors were no longer attached to single TMUs. The vertex shader had long been decoupled, starting with the R300, but the pixel shader was not so easily done, as it required colour data (e.g. texture samples) to work with, and hence needed to be closely coupled to a TMU.

  4. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of shader.TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below).

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    These mesh shaders allow the GPU to handle more complex algorithms, offloading more work from the CPU to the GPU, and in algorithm intense rendering, increasing the frame rate of or number of triangles in a scene by an order of magnitude. [15] Intel announced that Intel Arc Alchemist GPUs shipping in Q1 2022 will support mesh shaders. [16]

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. NYT ‘Connections’ Hints and Answers Today, Friday, December 13

    www.aol.com/nyt-connections-hints-answers-today...

    Today's NYT Connections puzzle for Friday, December 13, 2024The New York Times

  9. List of Intel processors - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_processors

    Intel Haswell Core i7-4771 CPU, sitting atop its original packaging that contains an OEM fan-cooled heatsink. This generational list of Intel processors attempts to present all of Intel's processors from the 4-bit 4004 (1971) to the present high-end offerings. Concise technical data is given for each product.