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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.

  3. Uncompressed video - Wikipedia

    en.wikipedia.org/wiki/Uncompressed_video

    Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.

  4. List of 4K video recording devices - Wikipedia

    en.wikipedia.org/wiki/List_of_4K_video_recording...

    Sony α7R II - Full Frame 42 Megapixel Sensor, but only 100 Mbit/s in H.264 and the APS-C crop mode is better for 4K than the full frame mode; Sony α7R III; Sony α7R IV; Sony α7R V; Sony α7S - 4K: 30p/24p, 4:2:2 8 bits. Does not support internal 4K recording, must use an external recorder via HDMI, but see Sony α7S II. Only 1080p is ...

  5. Frame grabber - Wikipedia

    en.wikipedia.org/wiki/Frame_grabber

    A DataPath VisionRGB-E2s expansion card with two frame grabbers. A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    All cards have a PCIe 2.0 x16 Bus interface. The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.