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NieR:Automata: Long Story Short: Jun Eishima, Yoko Taro: ISBN 9781974701629: VIZ Media Novelization of the game NieR:Automata: Short Story Long: ISBN 9781974701841: Short story collection NieR:Automata: YoRHa Boys: ISBN 9781646090754: Square Enix Books Ninja Gaiden: Ninja Gaiden: A. L. Singer 0590437763: Scholastic Part of Nintendo's Worlds of ...
Pages in category "Lists of video games" The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes. ...
A Brief History of Video Games: From Atari to Xbox One (ISBN 978-1472118806) by Richard Stanton (2015). A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon) The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry (ISBN 978-1-4398-7323-6) by Roberto Dillon
List of Xbox games. List of Xbox System Link games; List of Xbox 360 games List of Xbox 360 games (A–L) List of Xbox 360 games (M–Z) List of Xbox 360 System Link games
The following list of PC games contains an alphabetized and segmented table of video games that are playable on the PC, but not necessarily exclusively on the PC. It includes games for multiple PC operating systems, such as Windows, Linux, DOS, Unix and OS X. This list does not include games that can only be played on PC by use of an emulator.
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
List of Slayers video games; List of The Smurfs video games; List of A Song of Ice and Fire video games; List of Sonic the Hedgehog video games; List of South Park video games; List of Space Invaders video games; List of video games featuring Spider-Man; SpongeBob SquarePants video games; List of Star Fox video games; List of Star Trek games
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]