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Pages in category "Sammy games" The following 24 pages are in this category, out of 24 total. This list may not reflect recent changes. A. Amagon; Arkista's Ring; B.
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature ...
High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in January 2006 and placed under Sierra Entertainment .
EyeToy: Play 3: PlayStation 2: 2005: London Studio: PAL only Gaelic Games: Football: PlayStation 2: 2005: IR Gurus: PAL only Gretzky NHL 2006: PlayStation 2: 2005: Page 44 Studios: North America only Kenran Butou Sai: The Mars Daybreak: PlayStation 2: 2005: Japan only Mawaza: PlayStation 2: 2005: Media.Vision / Japan Studio: Japan only MotoGP 4 ...
This is a list of games for the Sony PlayStation video game system, organized alphabetically by name. There are often different names for the same game in different regions. [ 1 ] The final licensed PlayStation game released in Japan (not counting re-releases) was Black/Matrix 00 on May 13, 2004; counting re-releases, the final licensed game ...
Serious Sam is a video game series created and primarily developed by Croteam.It consists predominantly of first-person shooters.The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time.
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Sammy was founded as Sammy Industry [b] on November 1, 1975 as a spin-off of the arcade division of Satomi Corporation. The company primarily dealt with slot machines and arcade cabinets in Japan. Sammy largely left the video game industry by the late 1990s to focus on its pachinko and arcade management operations.