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  2. Transformation (music) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(music)

    Transformations include multiplication, rotation, permutation (i.e. transposition, inversion, and retrograde), prolation (augmentation, diminution) and combinations thereof. Transformations may also be applied to simpler or more complex variables such as interval and spectrum or timbre.

  3. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion , buffering , digital signal processing , transmission time , digital-to-analog conversion , and the speed of ...

  4. Function (music) - Wikipedia

    en.wikipedia.org/wiki/Function_(music)

    The concept of harmonic function originates in theories about just intonation.It was realized that three perfect major triads, distant from each other by a perfect fifth, produced the seven degrees of the major scale in one of the possible forms of just intonation: for instance, the triads F–A–C, C–E–G and G–B–D (subdominant, tonic, and dominant respectively) produce the seven ...

  5. Rotation (music) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(music)

    Even if a live person is present, the automation system at commercial stations usually picks the music ahead of time out of the current rotation, thus the DJ becomes only an announcer. Heavy rotation or power rotation is a list of songs that get the most airplay on a radio station. Songs in heavy rotation will be played many times in a 24-hour ...

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  7. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  8. Rotational frequency - Wikipedia

    en.wikipedia.org/wiki/Rotational_frequency

    Rotational frequency, also known as rotational speed or rate of rotation (symbols ν, lowercase Greek nu, and also n), is the frequency of rotation of an object around an axis. Its SI unit is the reciprocal seconds (s −1 ); other common units of measurement include the hertz (Hz), cycles per second (cps), and revolutions per minute (rpm).

  9. Rotational latency - Wikipedia

    en.wikipedia.org/?title=Rotational_latency&...

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