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  2. Europa Barbarorum - Wikipedia

    en.wikipedia.org/wiki/Europa_Barbarorum

    The 2005 review reported that the modification, whose development team included two historians, was to replace the "economic system, [soldiers'] equipment and the provinces" of Rome: Total War; [5] the latter review praised the mod for having "altered and deepened" the gameplay of the original title, and wrote that Europa Barbarorum was the ...

  3. Empire: Total War - Wikipedia

    en.wikipedia.org/wiki/Empire:_Total_War

    Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period from 1700 until the end of the 18th century, [1] allowing players to lead various nations and attempt to dominate Europe, the Middle East, India, North America and the Caribbean, along with the maritime trade theatres of the ...

  4. Total War (video game series) - Wikipedia

    en.wikipedia.org/wiki/Total_War_(video_game_series)

    While in development Total War Saga: Troy used the "Saga" moniker, as did Total War Saga: Thrones of Britannia and as has retroactively been applied to The Fall of the Samurai standalone expansion for Total War: Shogun 2. It is to be the first Total War game set in the Bronze Age and was released on August 13, 2020. The game was free to claim ...

  5. Rome: Total Realism - Wikipedia

    en.wikipedia.org/wiki/Rome:_Total_Realism

    The mod developers thus sought to include new playable factions; improvements to units and battle experience on the tactical map; more realistic recruitment limits and improvements to the main campaign map. The first versions of RTR were originally created by the Total War Center user GaiusJulius.

  6. Total War: Attila - Wikipedia

    en.wikipedia.org/wiki/Total_War:_Attila

    As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a ...

  7. Napoleon: Total War - Wikipedia

    en.wikipedia.org/wiki/Napoleon:_Total_War

    As with all other games in the Total War series, Napoleon consists of two gameplay types: a turn-based geopolitical campaign – which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, send agents on missions, create and command armies, and ...

  8. Total War: Warhammer - Wikipedia

    en.wikipedia.org/wiki/Total_War:_Warhammer

    Total War: Warhammer featured four playable factions at launch, including the Empire (humans), the Greenskins (orcs and goblins), the Dwarfs and the Vampire Counts (undead). [3] The Chaos faction, made up of evil humans and monsters, was available for free to those who pre-ordered or purchased in the first week of release and subsequently ...

  9. Total War: Rome II - Wikipedia

    en.wikipedia.org/wiki/Total_War:_Rome_II

    The diplomacy system has been revamped with a new artificial intelligence. The Creative Assembly has acknowledged anomalies in previous games, where the AI could perform strange or even suicidal actions, such as very small factions declaring war on very large ones such as the Roman Empire; the AI is said to be more "intelligent" and cunning in Rome II. [9]