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  2. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The scheme allows for larger vector types (float, double, __m128, __m256) to be passed in registers as opposed to on the stack. [ 10 ] For IA-32 and x64 code, __vectorcall is similar to __fastcall and the original x64 calling conventions respectively, but extends them to support passing vector arguments using SIMD registers.

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A stack may be implemented as, for example, a singly linked list with a pointer to the top element. A stack may be implemented to have a bounded capacity. If the stack is full and does not contain enough space to accept another element, the stack is in a state of stack overflow. A stack is needed to implement depth-first search.

  4. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface. [3] This calling convention causes a "typical" ARM subroutine to: In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction);

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The standard sequence containers include vector, deque, and list. The standard associative containers are set, multiset, map, multimap, hash_set, hash_map, hash_multiset and hash_multimap. There are also container adaptors queue, priority_queue, and stack, that are containers with specific interface, using other containers as implementation.

  6. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.

  7. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    The algorithm has O(1) amortized performance when appending a series of objects to the end of a hashed array tree. In a 1999 paper, [ 18 ] Brodnik et al. describe a tiered dynamic array data structure, which wastes only n 1/2 space for n elements at any point in time, and they prove a lower bound showing that any dynamic array must waste this ...

  8. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. [1]

  9. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software , the details are normally hidden and automatic in high-level programming languages .