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  2. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Some critics believe that a good tutorial should necessarily allow the player to discover game mechanics for themselves without being told how to do them, as is the case with the original Metroid, [16] as well as Minecraft, [17] although the latter does have a set of tutorial worlds available on the Legacy Console Edition, varying based on the game version, that provide a more traditional ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  4. List of books about video games - Wikipedia

    en.wikipedia.org/wiki/List_of_books_about_video...

    (ISBN 978-0-7893-2090-2) is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of Edge, as well as other gaming journalists. It also includes a preface from Peter Molyneux. 101 Video Games To Play Before You Grow Up (ISBN 978-1-6332-2385-1) is a children's book by Ben Bertoli featuring 101 video game ...

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance.

  7. Metagaming (book) - Wikipedia

    en.wikipedia.org/wiki/Metagaming_(book)

    Christopher Goetz in a Critical Inquiry Review notes that the work is a "drastic explanation of what it means to engage with video games", providing extensive research, examples, and footnotes. [7] The work explains that games have a range of play and that metagaming is the truest form of play, Melvin Hill reports in his Project Muse review.

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  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).