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The Cybersquad must figure out what is causing kelp from Mega Bay to rise to the top. Meanwhile, Hacker looks make some profit by putting on a show for Cyberspace to see, after watching a viral video on CyberTube, a Cyberspace version of YouTube. The kids must free the sea otters before the whole kelp forest becomes destroyed by sea urchins.
Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997. [1] Math Blaster Jr. was followed by Reading Blaster Jr. and Science Blaster Jr., which shared characters, artwork, and music.
A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.
Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Macintosh, and Sega Genesis. [2] [dead link ] This game was based on the series of Best...Ever! series of VHSes distributed by Random House's home video division preceding the TV series' The Busy World of Richard Scarry that was produced by CINAR and ...
Although written in the form of proposition, an equation is not a statement that is either true or false, but a problem consisting of finding the values, called solutions, that, when substituted for the unknowns, yield equal values of the expressions A and B.
A sequel called Math Blaster Episode II: Secret of the Lost City was released in 1994 and a prequel for younger children called Math Blaster Jr. was released in 1996. The game Mega Math Blaster (also identified with subtitles "ages 6-9" or "3rd Grade") follows the structure of Math Blaster Episode I with a new story and art design.
A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.