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  2. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.

  3. Stardew Valley - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley

    Stardew Valley is a farming simulation game primarily inspired by Story of Seasons, a series by Marvelous and previously known as Harvest Moon. [1] At the start of the game, players create a character, who inherits a plot of land and a small house once owned by their grandfather in a small village called Pelican Town, located in the titular ...

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  5. Stardew Valley: The Board Game - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley:_The_Board_Game

    Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.

  6. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  7. Spiritfarer - Wikipedia

    en.wikipedia.org/wiki/Spiritfarer

    Changing seasons were also discussed but then scrapped because the scope of putting that into the game was much too large and served little importance to the game as a whole. Farming sections were much larger too, putting the original concept closer to competing simulation games like Harvest Moon and Stardew Valley. Thunder Lotus made the ...

  8. Modern grapes exist because the dinosaurs died out, new ...

    www.aol.com/60-million-old-seeds-reveal...

    When an asteroid wiped out the dinosaurs, new animals and plants competed to survive on a changing planet. Grapes were the unlikely winners 60 million years ago.

  9. List of video game publishers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_publishers

    A Valley Without Wind series The Last Federation: Arc System Works: Tokyo, Japan 1988 BlazBlue series Guilty Gear series video game developer Argus Press: United Kingdom 1966 Nether Earth: published games through its Argus Press Software division, which was acquired in 1987 and renamed Grandslam Entertainment: Arika: Tokyo, Japan 1995 Technicbeat