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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications, and internal policies led to the departure of four key programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead, who went and ...
An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.
The Atari video game burial was a mass burial of unsold video game cartridges, consoles, and computers in a New Mexico landfill site, undertaken by American video game and home computer company Atari, Inc. in 1983.
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
Coupled with waning interest in traditional arcade games due to the 1983 video game crash and the rising popularity of the board game Trivial Pursuit first introduced in 1981, several manufacturers turned to quiz style games to be sold to bars in these smaller formats, including more risque titles. Manufacturers also saw similar opportunities ...
The only catalog from Telesys, dated 1983, indicated that the intent was to become a "full-line software company", releasing games, educational, and productivity software for home computers. [1] Telesys folded during the video game crash of 1983 before this happened. Its Atari 2600 games ended up in bargain bins in stores such as Kay Bee Toys. [3]