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The Sims 4: Poolside Splash Kit; The Sims 4: Modern Luxe Kit; The Sims 4: Castle Estate Kit; The Sims 4: Goth Galore Kit; The Sims 4: Urban Homage Kit; The Sims 4: Party Essentials Kit; The Sims 4: Riviera Retreat Kit; The Sims 4: Cozy Bistro Kit; The Sims 4: Storybook Nursery Kit; The Sims 4: Artist Studio Kit; The Sims 4: Sweet Slumber Party Kit
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.
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This idea would evolve into The Sims, which was based on Wright's firsthand experience rebuilding and furnishing his home. [16] The game was originally conceived of as an architectural design game called Home Tactics, though Wright's idea changed when someone suggested the home should be rated on the quality-of-life experience by virtual ...
The Sims Medieval is a life-simulation game with action-adventure elements, having a more role-playing video game tone than past Sims games. [2] The storyline of the game is to build a successful kingdom by fulfilling the player's "Kingdom Ambition", which the player chooses at the start of the game.
Matrix Games was founded by David Heath and Shaun Wallace in 1999 in Staten Island, New York City.As of January 2010, Matrix Games has published over 75 titles. Matrix has in-house artists, programmers, and producers which all take active roles in projects of smaller wargame developers who lack the resources to hire full-time staff otherwise.
Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes.