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  2. Quantum Conundrum - Wikipedia

    en.wikipedia.org/wiki/Quantum_Conundrum

    Quantum Conundrum is a puzzle-platform game developed by Airtight Games and published by Square Enix. [3] It was directed by Portal lead designer Kim Swift.The game was released for Microsoft Windows via Steam in June 2012, and for PlayStation 3 via PlayStation Network, and Xbox 360 via Xbox Live Arcade in July 2012.

  3. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    Quantum Yang–Mills theory is the current grounding for the majority of theoretical applications of thought to the reality and potential realities of elementary particle physics. [19] The theory is a generalization of the Maxwell theory of electromagnetism where the chromo -electromagnetic field itself carries charge.

  4. Antichamber - Wikipedia

    en.wikipedia.org/wiki/Antichamber

    Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

  5. Airtight Games - Wikipedia

    en.wikipedia.org/wiki/Airtight_Games

    In 2012 they released a puzzle-platform game with Square Enix as publisher, titled Quantum Conundrum. They followed this up with two mobile games for iOS in 2012 and 2013, and Soul Fjord, a hybrid roguelike/rhythm game developed as an exclusive title for the short-lived Ouya console and released in 2014.

  6. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.

  7. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.

  8. The Talos Principle - Wikipedia

    en.wikipedia.org/wiki/The_Talos_Principle

    The Talos Principle is a narrative-based puzzle game, [1] played from a first-or third-person perspective. [2] [3] The player takes the role of a robot with a seemingly human consciousness [4] as they explore a number of environments that include over 120 puzzles.

  9. The cake is a lie - Wikipedia

    en.wikipedia.org/wiki/The_cake_is_a_lie

    An example of the original phrase being modified and used in entirely different contexts by members of Operation Clambake. The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering.