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  2. Climate change video game - Wikipedia

    en.wikipedia.org/wiki/Climate_change_video_game

    Act to Adapt, [9] developed by PLAN International, [10] the Red Cross Red Crescent Climate Centre, [11] the Engagement Lab at Emerson College, [12] and the Philippines Red Cross, [13] is a giant board game that divides 10–30 players into a 'community team' and a 'hazard team.' The community team must prioritize and protect vulnerable ...

  3. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    For example: A predefined Habit may be "1 hour of productive work". If a user records an hour of productive work on the Habitica app, they will gain experience and gold; this is a positive Habit. A predefined Habit may be "Eat junk food". If a user records eating junk food on the Habitica app, they will lose health; this is a negative Habit.

  4. Sustainability and environmental management - Wikipedia

    en.wikipedia.org/wiki/Sustainability_and...

    Major human environmental impacts occur in the more habitable regions of the ocean fringes – the estuaries, coastline and bays. Eight point five of the world's population – about 600 million people – live in low-lying areas vulnerable to sea level rise.

  5. Design for the environment - Wikipedia

    en.wikipedia.org/wiki/Design_for_the_Environment

    Design for the environment (DfE) is a design approach to reduce the overall human health and environmental impact of a product, process or service, where impacts are considered across its life cycle. Different software tools have been developed to assist designers in finding optimized products or processes/services.

  6. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Construction and management simulation (CMS) [5] is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. [6] Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from ...

  7. Behavioral change support system - Wikipedia

    en.wikipedia.org/wiki/Behavioral_change_support...

    Examples of BCSS applied in eHealth domains include CAREGIVERSPRO-MMD, [11] which is a community-based intervention to support people living with dementia and their caregivers using game elements to engage users in non-pharmacological interventions; iLift, [12] which trains nurses in lifting and transfer techniques to prevent lower-back ...

  8. Environmental planning - Wikipedia

    en.wikipedia.org/wiki/Environmental_planning

    The Association of Environmental Professionals (AEP) is a non-profit organization of interdisciplinary professionals including environmental science, resource management, environmental planning and other professions contributing to this field. AEP is the first organization of its kind in the US, and its influence and model have spawned numerous ...

  9. Environmental management system - Wikipedia

    en.wikipedia.org/wiki/Environmental_management...

    An environmental management system (EMS): [2] Serves as a tool, or process, to improve environmental performance and information mainly "design, pollution control and waste minimization, training, reporting to top management, and the setting of goals" Provides a systematic way of managing an organization's environmental affairs

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