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Personal environmental impact accounting; V. Vensim This page was last edited on 11 November 2016, at 11:57 (UTC). Text is available under the Creative Commons ...
Personal environmental impact accounting (PEIA) is a computer software-based methodology developed in 1992 by Don Lotter [1] [2] [3] for quantifying an individual's impact on the environment via analysis of answers to an extensive quantity-based questionnaire that the individual fills out regarding their lifestyle. The questions are arranged in ...
A predefined Habit may be "1 hour of productive work". If a user records an hour of productive work on the Habitica app, they will gain experience and gold; this is a positive Habit. A predefined Habit may be "Eat junk food". If a user records eating junk food on the Habitica app, they will lose health; this is a negative Habit.
Management of the Earth's atmosphere involves assessment of all aspects of the carbon cycle to identify opportunities to address human-induced climate change and this has become a major focus of scientific research because of the potential catastrophic effects on biodiversity and human communities.
An environmental management system (EMS): [2] Serves as a tool, or process, to improve environmental performance and information mainly "design, pollution control and waste minimization, training, reporting to top management, and the setting of goals" Provides a systematic way of managing an organization's environmental affairs
Environmental monitoring is the processes and activities that are done to characterize and describe the state of the environment. It is used in the preparation of environmental impact assessments, and in many circumstances in which human activities may cause harmful effects on the natural environment. Monitoring strategies and programs are ...
An environmental assessment (EA) is an environmental analysis prepared pursuant to the National Environmental Policy Act to determine whether a federal action would significantly affect the environment and thus require a more detailed Environmental Impact Statement (EIS).
Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...
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