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Classical Verilog permitted only one dimension to be declared to the left of the variable name. SystemVerilog permits any number of such "packed" dimensions. A variable of packed array type maps 1:1 onto an integer arithmetic quantity. In the example above, each element of my_pack may be used in expressions as a six-bit integer. The dimensions ...
A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.
Verilog-2001 is a significant upgrade from Verilog-95. First, it adds explicit support for (2's complement) signed nets and variables. Previously, code authors had to perform signed operations using awkward bit-level manipulations (for example, the carry-out bit of a simple 8-bit addition required an explicit description of the Boolean algebra ...
The emulation model is usually based on a hardware description language (e.g. Verilog) source code, which is compiled into the format used by emulation system. The goal is normally debugging and functional verification of the system being designed. Often an emulator is fast enough to be plugged into a working target system in place of a yet-to ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
System Verilog is the first major HDL to offer object orientation and garbage collection. Using the proper subset of hardware description language, a program called a synthesizer, or logic synthesis tool , can infer hardware logic operations from the language statements and produce an equivalent netlist of generic hardware primitives [ jargon ...
The lazy initialization technique allows us to do this in just O(m) operations, rather than spending O(m+n) operations to first initialize all array cells. The technique is simply to allocate a table V storing the pairs ( k i , v i ) in some arbitrary order, and to write for each i in the cell T [ k i ] the position in V where key k i is stored ...
Function CRC32 Input: data: Bytes // Array of bytes Output: crc32: UInt32 // 32-bit unsigned CRC-32 value // Initialize CRC-32 to starting value crc32 ← 0xFFFFFFFF for each byte in data do nLookupIndex ← (crc32 xor byte) and 0xFF crc32 ← (crc32 shr 8) xor CRCTable[nLookupIndex] // CRCTable is an array of 256 32-bit constants