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Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...
Software architecture is the set of structures needed to reason ... Each team extracts and prioritizes architectural characteristics ... the client–server style is ...
This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers.
The original server clients were simple text display terminals including Wyse VDUs, and rich clients were generally not used until the increase in PC usage.The original driving force for thin client computing was often cost; at a time when CRT terminals and PCs were relatively expensive, the thin-client–server architecture enabled the ability to deploy the desktop computing experience to ...
Distributed programming typically falls into one of several basic architectures: client–server, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Client–server: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...
A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server.
Cloud computing architecture refers to the components and subcomponents required for cloud computing.These components typically consist of a front end platform (fat client, thin client, mobile), back end platforms (servers, storage), a cloud based delivery, and a network (Internet, Intranet, Intercloud).