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  2. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Findings from behavioral game theory will tend to have higher external validity and can be better applied to real world decision-making behavior. [14] Behavioral game theory is a primarily positive theory rather than a normative theory. [14] A positive theory seeks to describe phenomena rather than prescribe a correct action.

  3. Isolation (psychology) - Wikipedia

    en.wikipedia.org/wiki/Isolation_(psychology)

    Isolation (German: Isolierung) is a defence mechanism in psychoanalytic theory, first proposed by Sigmund Freud. While related to repression , the concept distinguishes itself in several ways. It is characterized as a mental process involving the creation of a gap between an unpleasant or threatening cognition and other thoughts and feelings.

  4. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  5. Existential isolation - Wikipedia

    en.wikipedia.org/wiki/Existential_isolation

    Much work in psychology has focused on feelings of social isolation and/or loneliness. [4] Only recently have psychologists begun to explore the concept of existential isolation. [2] Existential isolation is the subjective sense that persons are alone in their experience and that others are unable to understand their perspective.

  6. Collective mental state - Wikipedia

    en.wikipedia.org/wiki/Collective_mental_state

    Collective mental state is generally a literary or legal term, mostly used in sociology and philosophy (in addition to its singular use in psychiatry and psychology), to refer to the condition of someone's being-state when around others.

  7. Social heuristics - Wikipedia

    en.wikipedia.org/wiki/Social_heuristics

    The class of phenomena described by social heuristics overlap with those typically investigated by social psychology and game theory. At the intersection of these fields, social heuristics have been applied to explain cooperation in economic games used in experimental research.

  8. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  9. Intersubjective psychoanalysis - Wikipedia

    en.wikipedia.org/wiki/Intersubjective_psychoanalysis

    Trends in intersubjective psychoanalysis have accused traditional or classical psychoanalysis of having described psychic phenomena as "the myth of isolated mind" (i.e. coming from within the patient). Psychoanalyst and philosopher Jon Mills, has criticized this accusation as a misinterpretation of Freudian theory.