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The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth.
TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. [3] [4] TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original Id Software team, and the Beta group who would be focused more closely on partial and total ...
id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Tom Hall (born September 2, 1964) is an American game designer best known for his work with id Software on titles such as Doom, Wolfenstein 3D and Commander Keen.He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero.
Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]
The Doom soundtrack grew very popular among gamers, with fans doing various cover versions and remix projects more than 20 years after the game's release. According to John Romero , a co-developer of Doom, several tracks from the game are copies of songs from popular heavy metal bands, such as Pantera and Alice in Chains .
Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither. [40] Doom 4 was intended to feature a story written by British science fiction writer Graham Joyce. [1] The game was going to be set on Earth and was described as a "new take" [41] on Doom II (subtitled Hell on ...