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[1] [3] DOG was unusual in that its other six members, active since the early days of PC gaming, were primarily developers of computer role-playing video games and adventure games. [ 1 ] [ 2 ] [ 3 ] Square was responsible for all sales and marketing under the DOG label, and the other six companies handled development and managed intellectual ...
Square's first releases were The Death Trap and its sequel Will: The Death Trap II; they sold over 100,000 copies, a major success for the time. [1] In September 1986, Square spun off from Den-Yu-Sha and became Square Co., Ltd. [ 2 ] While its next few games sold poorly, 1987's Final Fantasy sold over 500,000 copies, sparking the company's ...
Square Co., Ltd., [b] also known under its international brand name SquareSoft, was a Japanese video game developer and publisher. It was founded in 1986 by Masafumi Miyamoto , who spun off part of his father's electronics company Den-Yu-Sha.
Nasir Gebelli (Persian: ناصر جبلی, also Nasser Gebelli, born 1957) is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir.
Xenogears [a] is a 1998 role-playing video game developed and published by Square for the PlayStation video game console.It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears".
Kamitani was tired of fantasy worlds after Dragon's Crown and conceived 13 Sentinels: Aegis Rim as a science fiction-themed video game set in the 1980s, combining mecha with a shōjo manga aesthetic. Originally a small domestic project with a toy line tie-in, Kamitani grew frustrated by the publisher's demands and showed it to Atlus.
The game plays as a command-style adventure game. The game's interface resembles that of a point-and-click graphic adventure interface for a console. [1] The game made use of visual icons rather than text-based ones to represent various actions, and it featured a cursor that could be moved around the screen using the D-pad to click on the icons and examine parts of the scenery.
Mike Pondsmith designed Mekton.. Mike Pondsmith decided to self-publish a game which originated in his interest in the Mobile Suit Gundam manga which he combined with the Imperial Star game system, which he had designed for his own amusement: this led to the "white box edition" of Mekton (1984), a role-playing game which would focus on giant robot combat.