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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  3. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    A common example are lifestyle games, which provide rotating daily content, which frequently reward the player with in-game currency to buy new equipment (otherwise purchasable with real-world funds), and extended by updates to the overall game. [6] Examples of such lifestyle games include Destiny, Destiny 2 and many MMORPGs like World of Warcraft.

  4. Buy-to-play - Wikipedia

    en.wikipedia.org/wiki/Buy-to-play

    Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online ...

  5. 3 Research-Backed In-App Game Monetization Trends ... - AOL

    www.aol.com/news/3-research-backed-app-game...

    Facebook's director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.

  6. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Items and features available by microtransaction can range from cosmetic (such as decorative character attire) to functional (such as weapons and items). Some games allow players to purchase items that can be acquired through normal means, but some games include items that can only be obtained through microtransaction.

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Many of these games only took a few months to create, so developers could release multiple games per year. Thus, publishers could often be generous with benefits, such as royalties on the games sold. Many early game publishers started from this economic climate, such as Origin Systems, Sierra Entertainment, Capcom, Activision and Electronic Arts.

  8. Blockchain game - Wikipedia

    en.wikipedia.org/wiki/Blockchain_game

    Blockchain technology, such as cryptocurrencies and NFTs, provides potential monetization routes for video games. Many live-service games offer in-game customization options, such as character skins or other in-game items, which the players can earn and trade with other players using in-game currency.

  9. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    Dynamic in-game advertisements are embedded in online video games that can be changed at any time by the game programmers. [9] [6] Examples of this type of advertisement would be virtual billboards and updates that introduce new items into the game like clothing brands to dress characters or different cars. [6]