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The KGS Go Server, known until 2006 as the Kiseido Go Server, [1] is a game server first developed in 1999 and established in 2000 for people to play Go. The system was developed by William M. Shubert and its code is now written entirely in Java. In Spring of 2017, Shubert transferred ownership to the American Go Foundation.
Intranet portal is a Web-based tool that allows users to create a customized site that dynamically pulls in Internet activities and desired content into a single page. By providing a contextual framework for information, portals can bring S&T (Science and Technology) and organizational "knowledge" to the desktop.
Real-time Go servers allow players to play against other in real time when both are online at the same time. Generally, this involves a set-up where both players use a client program to connect to the server, which then relays the moves from player to player.
SharePoint is a collection of enterprise content management and knowledge management tools developed by Microsoft.Launched in 2001, [8] it was initially bundled with Windows Server as Windows SharePoint Server, then renamed to Microsoft Office SharePoint Server, and then finally renamed to SharePoint.
The Computer Go Room on the K Go Server (KGS) for online discussion and running "bots" Two Representative Computer Go Games , an article about two computer Go games played in 1999, one with two computers players, and the other a 29-stone handicap human-computer game
Pandanet (originally and sometimes called IGS, [1] short for Internet Go Server), located in Tokyo, Japan, is a server that allows players of the game of Go to observe and play against others over the Internet. Started February 2, 1992, by Tim Casey, Chris Chisolm, and Mark Okada, working out of the University of New Mexico, and until April 5 ...
The cloud tier in most cloud-based IoT system features event queuing and messaging system that handles communication that transpires in all tiers. [140] Some experts classified the three-tiers in the IoT system as edge, platform, and enterprise and these are connected by proximity network, access network, and service network, respectively.
There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system , with a difference of one rank roughly corresponding to one free move at the ...