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  2. Rasch model - Wikipedia

    en.wikipedia.org/wiki/Rasch_model

    The Rasch model, named after Georg Rasch, is a psychometric model for analyzing categorical data, such as answers to questions on a reading assessment or questionnaire responses, as a function of the trade-off between the respondent's abilities, attitudes, or personality traits, and the item difficulty.

  3. Rasch model estimation - Wikipedia

    en.wikipedia.org/wiki/Rasch_model_estimation

    where = is the total raw score for person n, = is the total raw score for item i, N is the total number of persons and I is the total number of items. Solution equations are obtained by taking partial derivatives with respect to δ i {\displaystyle \delta _{i}} and β n {\displaystyle \beta _{n}} and setting the result equal to 0.

  4. Polytomous Rasch model - Wikipedia

    en.wikipedia.org/wiki/Polytomous_Rasch_model

    The graph showing the relation between the probability of a given category as a function of person location is referred to as a Category Probability Curve (CPC). An example of the CPCs for an item with five categories, scored from 0 to 4, is shown in Figure 1. Figure 1: Rasch category probability curves for an item with five ordered categories

  5. Reliability (statistics) - Wikipedia

    en.wikipedia.org/wiki/Reliability_(statistics)

    This analysis consists of computation of item difficulties and item discrimination indices, the latter index involving computation of correlations between the items and sum of the item scores of the entire test. If items that are too difficult, too easy, and/or have near-zero or negative discrimination are replaced with better items, the ...

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  7. Classical test theory - Wikipedia

    en.wikipedia.org/wiki/Classical_test_theory

    The item-total correlation provides an index of the discrimination or differentiating power of the item, and is typically referred to as item discrimination. In addition, these statistics are calculated for each response of the oft-used multiple choice item, which are used to evaluate items and diagnose possible issues, such as a confusing ...

  8. NBC News is measuring how hard it is to buy a home right now

    www.aol.com/news/nbc-news-measuring-hard-buy...

    Last updated Dec. 19. Learn more about homebuying difficulty in most U.S. counties based on factors such as affordability, available homes, homebuying competition and economic stability.

  9. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).