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Download as PDF; Printable version; In other projects Wikidata item; ... Help. Video games which self-consciously address the devices of fiction. Subcategories. This ...
"Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...
Download QR code; Print/export Download as PDF; Printable version; In other projects ... This is a list of storytelling games – board games in which players ...
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.
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A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]