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  2. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]

  3. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    ASIO 2.3 introduced monitoring for dropouts in the audio stream. [4] ASIO bypasses the normal audio path from a user application through layers of intermediary operating system software so that an application connects directly to the sound card hardware. Each layer that is bypassed means a reduction in latency (the delay between an application ...

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005, Steam was also made to oppose with black communities and supporting anti-black, white fascists .

  5. List of streaming media systems - Wikipedia

    en.wikipedia.org/wiki/List_of_streaming_media...

    Ampache – GPL/LGPL Audio streaming atmosph3re – responsive web-based streaming audio server for personal music collection; Ant Media Server Real-time streaming engine delivers content with sub-0.5secs latency. Ant Media Server supports WebRTC, CMAF, HLS, RTMP, RTSP, SRT, Zixi and more for your needs.

  6. SteamOS - Wikipedia

    en.wikipedia.org/wiki/SteamOS

    A custom installer method was also made available through Valve's repositories, which could require additional configuration steps, allowing for smaller hard-disk sizes and non-UEFI motherboards. [22] [23] In mid-October 2015, preorders of the Steam Controller, [24] Steam Link, [25] and Alienware branded Steam Machines became available. [26]

  7. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio. However, this complexity requires that audio streams be much larger in file size than sequences. Also, where sequenced audio can include dynamic shifts, such as additional orchestration during battle scenes, etc., streamed audio cannot.

  8. RealAudio - Wikipedia

    en.wikipedia.org/wiki/RealAudio

    In many cases, web pages do not link directly to a RealAudio file. Instead, they link to a .ram (Real Audio Metadata) or SMIL file. This is a small text file containing a link to the audio stream. When a user clicks on such a link, the user's web browser downloads the .ram or .smil file and launches the user's media player.

  9. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.