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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  3. Automatic item generation - Wikipedia

    en.wikipedia.org/wiki/Automatic_Item_Generation

    Automatic item generation (AIG), or automated item generation, is a process linking psychometrics with computer programming. It uses a computer algorithm to automatically create test items that are the basic building blocks of a psychological test .

  4. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...

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  6. Minecraft (book) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(book)

    Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything is a book written by Daniel Goldberg and Linus Larsson (and translated by Jennifer Hawkins) about the story of Minecraft and its creator, Markus "Notch" Persson. The book was released on October 17, 2013, and includes many different tips and tricks for ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Bitonic sorter - Wikipedia

    en.wikipedia.org/wiki/Bitonic_sorter

    Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of (⁡ ()) comparators and have a delay of (⁡ ()), where is the number of items to be sorted. [1]

  9. Self-balancing binary search tree - Wikipedia

    en.wikipedia.org/wiki/Self-balancing_binary...

    For example, if binary tree sort is implemented with a self-balancing BST, we have a very simple-to-describe yet asymptotically optimal (⁡) sorting algorithm. Similarly, many algorithms in computational geometry exploit variations on self-balancing BSTs to solve problems such as the line segment intersection problem and the point location ...