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SWFObject (originally FlashObject) is an unmaintained open-source JavaScript library used to embed Adobe Flash content onto Web pages and to protect the flash game against piracy, [1] which is supplied as one small JavaScript file.
ELS was created for JavaScript developers to create server-rendered HTML pages in an easy and familiar way, likely other templating engines available in other programming ecosystems. [5] [1] EJS include features such as subtemplates that can be included in other templates and caching to improve performance to make it run faster. [6] [3]
Ruffle is a free and open source emulator for playing Adobe Flash (SWF) animation files. Following the deprecation and discontinuation of Adobe Flash Player in January 2021, some websites adopted Ruffle to allow users for continual viewing and interaction with legacy Flash Player content.
ActionScript is used primarily for the development of websites and software targeting the Adobe Flash platform, originally finding use on web pages in the form of embedded SWF files. ActionScript 3 is also used with the Adobe AIR system for the development of desktop and mobile applications.
It is licensed under Apache [1] and SIL Open Font License (OFL). [2] [3] Mozilla started development on it in 2012. [4] It was preceded by a failed earlier project called Gordon, a JavaScript library with a similar concept and name, which interprets SWF files with onboard resources of a browser via SVG conversion. [5]
This screenshot is taken using Google Chrome on the Google Swiffy demo page. Google Swiffy was a web-based tool developed by Google that converted SWF files to HTML5. Its main goal was to display Flash contents on devices that do not support Flash, such as iPhone, iPad, and Android Tablets. Swiffy was shut down on July 1, 2016. [1]
The audio and video data within FLV files are encoded in the same way as they are within SWF files. .fxg: Unified xml file format being developed by Adobe for Flex, Flash, Photoshop and other applications. .jsfl: Adds functionality in the Flash Authoring environment; they contain JavaScript code and access the Flash JavaScript API. .mxml
Plaintext JavaScript with limited obfuscation, WebAssembly bytecode, GLSL for GPUs, in Canvas elements: Compiled bytecode, can be obfuscated Data formats Depends CSS 3, HTML, XML, JSON [31] JSON, XML, Subset of CSS 1 [32] Data compression No GZIP compression for HTML, JS and CSS files [33] LZMA or DEFLATE for SWF files Image formats Depends