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USB3 Vision [1] is an interface standard introduced in 2013 for industrial cameras. [2] It describes a specification on top of the USB standard, with a particular focus on supporting high-performance cameras based on USB 3.0. [3] It is recognized as one of the fastest growing machine vision camera standards. [4]
The D+/D− link for USB 2.0/1.1 is typically not used when a USB 3.x connection is active, but devices like hubs open simultaneous 2.0 and 3.x uplinks in order to allow operation of both types of devices connected to it. Other devices may have the ability to fall back to 2.0, in case the 3.x connection fails.
Other digital consumer camcorders record in DV or HDV format on tape, transferring content over FireWire or USB 2.0 to a computer where large files (for DV, 1 GB for 4 to 4.6 minutes in PAL/NTSC resolutions) can be edited, converted and recorded back to tape. The transfer is done in real time, so the transfer of a 60-minute tape requires one ...
Windows XP has a class driver for USB video class 1.0 devices since Service Pack 2, as does Windows Vista and Windows CE 6.0. A post-service pack 2 update that adds more capabilities is also available. [8] Windows 7 added UVC 1.1 support. Support for UVC 1.5 is currently only available in Windows 8, 10 and 11.
A powered USB hub may sidestep the issue, if supported, since it will then provide its own power according to either the USB 2.0 or USB 3.0 specifications. Some incompatibilities in both HNP and SRP were introduced between the 1.3 and 2.0 versions of the OTG supplement, which can lead to interoperability issues when using those protocol versions.
Since USB 2.0 and USB 3.0 ports may coexist on the same machine and they look similar, the USB 3.0 specification recommends that the Standard-A USB 3.0 receptacle have a blue insert (Pantone 300C color). The same color-coding applies to the USB 3.0 Standard-A plug. [13]: sections 3.1.1.1 and 5.3.1.3