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  2. Top-of-mind awareness - Wikipedia

    en.wikipedia.org/wiki/Top-of-mind_awareness

    In marketing, "top-of-mind awareness" refers to a brand or specific product being first in customers' minds when thinking of a particular industry or category. [1] Top-of-mind awareness is defined in Marketing Metrics: "The first brand that comes to mind when a customer is asked an unprompted question about a category. The percentage of ...

  3. Andrew Huberman on the right way to praise your kids to set ...

    www.aol.com/finance/andrew-huberman-way-praise...

    Teach a growth mindset Focusing on effort points to adopting a growth mindset—the notion that we can consistently find new ways to optimize performance and tackle challenges. Our identities are ...

  4. Brand awareness - Wikipedia

    en.wikipedia.org/wiki/Brand_awareness

    Brand awareness is the extent to which customers are able to recall or recognize a brand under different conditions. [1] Brand awareness is one of two dimensions from brand knowledge, an associative network memory model. [2] It is a key consideration in consumer behavior, advertising management, and brand management. The consumer's ability to ...

  5. Toy advertising - Wikipedia

    en.wikipedia.org/wiki/Toy_advertising

    In the 1890s and early 1900s, a toy trade press emerged on both sides of the Atlantic. In England, the Toy Trades Journal first appeared in March 1891; the Sports Trader appeared in 1907; and the short-lived Games, Toys and Amusements journal appeared in 1908. [10] In America, Playthings magazine was launched in 1902. These trade-oriented ...

  6. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    Customer journey mapping is a design tool used to track customers' movements through different touchpoints with the business in question. It maps out the first encounters people may have with the brand and shows the different routes people can take through the different channels or marketing (e.g. online, television, magazine, newspaper).

  7. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    The first symposium on Research in Design Thinking is held at Delft University, The Netherlands, in 1991. [66] IDEO design consultancy is formed by combining three industrial design companies. They are one of the first design companies to showcase their design process, based on design methods and design thinking. 2000s

  8. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    The first is designing for what Cooper calls "The Elastic User", by which he means that while making product decisions different stakeholders may define the 'user' according to their convenience. Defining personas helps the team have a shared understanding of the real users in terms of their goals, capabilities, and contexts.

  9. Mindset - Wikipedia

    en.wikipedia.org/wiki/Mindset

    A well-known example of a contrasting mindset is fixed versus growth. A mindset refers to an established set of attitudes of a person or group concerning culture, values, philosophy, frame of reference, outlook, or disposition. [1] [2] It may also arise from a person's worldview or beliefs about the meaning of life. [3]