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  2. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  3. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    This is a list of video games that use the technique of cel shading, ... General Store Tube: Tsukkomi-able Cartoon: Wii: Namco Bandai: 2007 GioGio's Bizarre Adventure:

  5. Category:Cel-shaded animation - Wikipedia

    en.wikipedia.org/wiki/Category:Cel-shaded_animation

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    This article lists common shading algorithms used in computer graphics. ... They are used for example in cartoons, video games, movies or technical illustrations, and ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  8. Mark Kistler - Wikipedia

    en.wikipedia.org/wiki/Mark_Kistler

    The show was broadcast to 11 million PBS viewers each week, far surpassing his original one million student goal. His art style is a cartoon 3D style that is focused on basic drawing techniques such as foreshortening, shading, surface, size, overlapping, contour, and density. [3] His first book "Draw Squad" was released in 1988.

  9. Gooch shading - Wikipedia

    en.wikipedia.org/wiki/Gooch_shading

    Gooch shading is a non-photorealistic rendering technique for shading objects. It is also known as "cool to warm" shading, and is widely used in technical illustration.