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  2. Interval scheduling - Wikipedia

    en.wikipedia.org/wiki/Interval_scheduling

    Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).

  3. Heterogeneous earliest finish time - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_Earliest...

    The task with the highest priority for which all dependent tasks have finished is scheduled on the worker which will result in the earliest finish time of that task. This finish time depends on the communication time to send all necessary inputs to the worker, the computation time of the task on the worker, and the time when that processor ...

  4. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  5. Escape from Tarkov - Wikipedia

    en.wikipedia.org/wiki/Escape_from_Tarkov

    Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia , where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment ...

  6. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    Line 3: Sorts in increasing order of finish times the array of activities by using the finish times stored in the array . This operation can be done in O ( n ⋅ log ⁡ n ) {\displaystyle O(n\cdot \log n)} time, using for example merge sort, heap sort, or quick sort algorithms.

  7. CPU-bound - Wikipedia

    en.wikipedia.org/wiki/CPU-bound

    CPU-bound jobs will spend most of their execution time on actual computation ("number crunching" [1]) as opposed to e.g. communicating with and waiting for peripherals such as network or storage devices (which would make them I/O bound instead).

  8. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    a There is no special construct, since the while function can be used for this. a There is no special construct, but users can define general loop functions. a The C++11 standard introduced the range-based for. In the STL, there is a std::for_each template function which can iterate on STL containers and call a unary function for each element. [22]

  9. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack".