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Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
On June 21, 2020, the official Crash Bandicoot social media channels posted a teaser revealing the title of the next Crash Bandicoot game, Crash Bandicoot 4: It's About Time; [68] the game was released for PlayStation 4 and Xbox One on October 2, 2020, [69] and for Nintendo Switch, PlayStation 5, and Xbox Series X and Series S on March 12, 2021 ...
Gameplay. N-Tranced is a platform game in which the player controls Crash Bandicoot, who must free his friends from the hypnosis of the main antagonists of the story.Much of the game takes place in a dimensional bubble that Crash and his mentor Aku Aku are trapped in. [3] The inside of the bubble is displayed as a map littered with portals to different levels.
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.
Rockstar Games Crash Bandicoot: No Use Crying (Crash of the Titans) Jamie Dixon: 2007: Vivendi Games: Crash Bandicoot Monster Truck (Crash of the Titans) Crash Bandicoot – Titan Idol (Crash of the Titans) Crash Bandicoot – Have Another (Crash of the Titans) Deep Dive (Kingdom Hearts) Tetsuya Nomura: March 2007: Square Enix Halo: Landfall ...
Crash Bandicoot ' s success continued into 1997, in which it was the tenth best selling video game in the United States. [95] In May 1997, Crash Bandicoot became the first non-Japanese game to receive a "Gold Prize" in Japan for sales of over 500,000 units, and in September 1997, it was inducted into the Greatest Hits budget range. [24] [96]
It is the second game in the series not to have a Japanese release, (after Crash of the Titans), the first to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy — a remaster of the first three Crash games ...
The WGR staff of GameSpot, giving the game a score of 9 out of 10, praised the game for its tight gameplay, "pretty" graphics and high replay value. [2] Crash Twinsanity is a 2D platform mobile game published by I-play, developed by Vivendi Universal Games and released on November 6, 2004. [3]