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  2. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    LeapBand – A wearable activity tracker for children aged 4‍–‍7. [38] LeapBand is a wristband that gives commands such as "wiggle like a worm" or "pop like popcorn." [26] Children earn joules of energy gems by completing challenges, playing the built-in games, moving around in Move Mode, and using the stopwatch. [26]

  3. AirTag - Wikipedia

    en.wikipedia.org/wiki/AirTag

    AirTag is designed to act as a key finder, which helps people find personal objects such as keys, bags, apparel, small electronic devices and vehicles. To locate lost or stolen items, AirTags use Apple's crowdsourced Find My network, estimated in early 2021 to consist of approximately one billion devices worldwide that detect and anonymously ...

  4. Kiddo picks up $16M for a kids' wearable aimed at four ... - AOL

    www.aol.com/news/kiddo-picks-16mfor-kids...

    Kiddo, formally known as Good Parents Inc., announced a $16 million Series A round on Tuesday. Through a combination of wearables, parental coaching and telehealth, the company has its sights ...

  5. Fitness tracker - Wikipedia

    en.wikipedia.org/wiki/Fitness_tracker

    The Fitbit Charge 3 activity tracker. A fitness tracker or activity tracker is an electronic device or app that measures and collects data about an individual's movements and physical responses in order to monitor and improve their health, fitness, or psychological wellness over time.

  6. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Wearable technology can come in all forms from watches, pads placed on the heart, devices worn around the arms, all the way to devices that can measure any amount of data just through touching the receptors of the device. In many cases, wearable technology is connected to an app that can relay the information right away ready to be analyzed and ...

  7. Wearable computer - Wikipedia

    en.wikipedia.org/wiki/Wearable_computer

    A wearable computer, also known as a body-borne computer, [1] [2] is a computing device worn on the body. [3] The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches .

  8. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.

  9. Cross-device tracking - Wikipedia

    en.wikipedia.org/wiki/Cross-device_tracking

    Ultrasound, which is shorter wavelengths greater than or equal to 20 kHz, enables the rapid transmission of data necessary for cross-device tracking to occur. [3] Another integral component of cross-device tracking is the usage of audio beacons. Audio beacons are beacons that are embedded into ultrasound, so they cannot be heard by humans. [3]