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  2. Attack time - Wikipedia

    en.wikipedia.org/wiki/Attack_time

    In professional audio and telecommunications, attack time is the time between the instant that a signal at the input of a device or circuit exceeds the activation threshold of the device or circuit and the instant that the device or circuit reacts in a specified manner, or to a specified degree, to the input. [1]

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect An action that must be performed within a single frame for perfect execution. free look 1.

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  5. Attack-time delay - Wikipedia

    en.wikipedia.org/wiki/Attack-time_delay

    In telecommunications, attack-time delay is the time needed for a receiver or transmitter to respond to an incoming signal.. For a receiver, the attack-time delay is defined as the time interval from the instant a step radio-frequency signal, at a level equal to the receiver's threshold of sensitivity, is applied to the receiver input, to the instant when the receiver's output amplitude ...

  6. Timing attack - Wikipedia

    en.wikipedia.org/wiki/Timing_attack

    The graph on the left denotes a case where the timing attack is successfully able to detect a cached image whereas the one on the right is unable to do the same. In cryptography, a timing attack is a side-channel attack in which the attacker attempts to compromise a cryptosystem by analyzing the time taken to execute cryptographic algorithms ...

  7. Time-of-check to time-of-use - Wikipedia

    en.wikipedia.org/wiki/Time-of-check_to_time-of-use

    For the most general attack, the attacker must be scheduled for execution after each operation by the victim, also known as "single-stepping" the victim. In the case of BSD 4.3 mail utility and mktemp() , [ 2 ] the attacker can simply keep launching mail utility in one process, and keep guessing the temporary file names and keep making symlinks ...

  8. Arbitrary code execution - Wikipedia

    en.wikipedia.org/wiki/Arbitrary_code_execution

    On its own, an arbitrary code execution exploit will give the attacker the same privileges as the target process that is vulnerable. [11] For example, if exploiting a flaw in a web browser, an attacker could act as the user, performing actions such as modifying personal computer files or accessing banking information, but would not be able to perform system-level actions (unless the user in ...

  9. Fork bomb - Wikipedia

    en.wikipedia.org/wiki/Fork_bomb

    The concept behind a fork bomb — the processes continually replicate themselves, potentially causing a denial of service. In computing, a fork bomb (also called rabbit virus) is a denial-of-service (DoS) attack wherein a process continually replicates itself to deplete available system resources, slowing down or crashing the system due to resource starvation.