Ads
related to: difference between sleep and lock in computer graphics and design course
Search results
Results From The WOW.Com Content Network
Sleep mode has gone by various names, including Stand By, Suspend and Suspend to RAM. Machine state is held in RAM and, when placed in sleep mode, the computer cuts power to unneeded subsystems and places the RAM into a minimum power state, just sufficient to retain its data. Because of the large power saving, most laptops automatically enter ...
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Computer-rendered content inserted into the user's view of the real world. [3]: 917 AZDO Approaching zero driver overhead, a set of techniques aimed at reducing the CPU overhead in preparing and submitting rendering commands in the OpenGL pipeline. A compromise between the traditional GL API and other high-performance low-level rendering APIs. [5]
The sleep mode on your computer is designed to keep the machine on while drawing a small amount of power. This only costs about $50 more per year on your electric bill, which seems low, but the ...
The differences between the two approaches are quite small. Read-side locking moves to rcu_read_lock and rcu_read_unlock, update-side locking moves from a reader-writer lock to a simple spinlock, and a synchronize_rcu precedes the kfree. However, there is one potential catch: the read-side and update-side critical sections can now run concurrently.
One naive approach to achieve synchronization, as alluded to above, is to use "spin-waiting", in which a mutex is used to protect the critical sections of code and busy-waiting is still used, with the lock being acquired and released in between each busy-wait check.
In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."
In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas