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e. Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga stories are adapted into television shows and films. In manga the emphasis is often placed on line over form, and the storytelling and panel placement differ ...
Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. [1] However, in Japan and in Japanese, anime describes all animated ...
Motion lines. In comics and art more broadly, motion lines (also known as movement lines, action lines, speed lines, [1] or zip ribbons) are the abstract lines that appear behind a moving object or person, parallel to its direction of movement, to make it appear as if it is moving quickly. They are common in Japanese manga and anime, of which ...
History of animation. The history of animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented ...
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. [1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century.
The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. [1] [62] Various software programs are used to color the drawings and simulate camera movement and effects. [63]
Ukiyo-e. Ukiyo-e[a] is a genre of Japanese art that flourished from the 17th through 19th centuries. Its artists produced woodblock prints and paintings of such subjects as female beauties; kabuki actors and sumo wrestlers; scenes from history and folk tales; travel scenes and landscapes; flora and fauna; and erotica.
Inbetweening. Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.