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  2. Most undead usually understand or speak Common. Since Favored Enemy still has to grant additional language proficiency, the player is usually free to choose any non-secret language people in the game world speak. The exact list depends on the setting and your DM. See also If a Ranger chooses "fey" as their Favored Enemy, what languages can they ...

  3. Magical healing might not work, but nothing in the Resting section (PHB 186) says that it doesn't work for undead creatures, and the Undead Nature trait only says that you don't require sleep, not that you can't sleep, so there is no reason that a Lich or Vampire couldn't restore their health with a bit of beauty sleep.

  4. However, other than specific spell, effects and items which affect undead different, merely being undead has no inherent effects of its own (D&D 5e Monster Manual, page 6): Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type.

  5. 11/13 are resistant to cold (the last two are immune) 13/13 resist lightning. 4/4 yugoloths resist cold, fire, and lightning. Night hags are resistant to cold and fire. Hell hounds and nightmares are immune to fire. There's 6 kinds of Slaadi and they're all resistant to acid, cold, fire, lightning, and thunder.

  6. Undead Quick Reference - Monster Manual : r/DnD - Reddit

    www.reddit.com/r/DnD/comments/15ae1zy/undead_quick_reference_monster_manual

    Undead Quick Reference - Monster Manual. Made this list in response to a user's question, and I decided other people might find it useful. It's a summary of most of the undead in the 5e Monster Manual with some of my notes on how to run them. Skeleton: CR 1/4, weak but persistent warriors that can use weapons effectively and might use tactics.

  7. Undead radiant vulnerability is unlikely to hinder PCs in any way, but it will hinder their foes - how much depends on how many of the foes are undead and how much radiant damage the party can put out. This makes the game “easier”, but you can easily compensate by using more foes, stronger foes, or a greater variety of foes.

  8. Undead Quick Reference - 5e D&D Monster Manual : r/rpg - Reddit

    www.reddit.com/r/rpg/comments/15aegsp/undead_quick_reference_5e_dd_monster_manual

    It's a summary of most of the undead in the 5e Monster Manual with some of my notes on how to run them. Skeletal Warriors: Skeleton: CR 1/4, weak but persistent warriors that can use weapons effectively and might use tactics. (After the lowest levels, use skeletons with bows to harry the party while stronger front-line threats tie them up.)

  9. dnd 5e 2014 - Does an intelligent undead have a soul in 5e D&D? -...

    rpg.stackexchange.com/.../141516/does-an-intelligent-undead-have-a-soul-in-5e-dd

    It varies by type of undead. Each individual monster's description describes whether or not it retains its soul. This can include: Souls without bodies: Some undead are souls. The ghost is a soul of a creature, bound to a specific place. The specter and will-o-wisp are corrupted souls. Bodies without souls: Zombies are just bodies animated by ...

  10. Banshee, Death Knight, various Liches, Flameskull, Ghost, Mummy and Mummy Lord, Revenant, and Shadow. can be frightened: Death Tyrant, Crawling Claw, Ghast, Ghoul, Bone Naga, various Skeletons, Specter, Wight, Will-o'-Wisp, Wraith, and various Zombies. There's no rule that states undead in general are immune to being frightened so it depends on ...

  11. The Necromancer Wizard can create, 2(Spell Slot level)-4, skeletons or zombies(I'm going to use skeletons) with the Animate Dead spell, 2 wights by casting Create Undead with the 8th level spell slot, 3 wights by casting Create Undead with the 9th level spell slot, and can capture an undead, that has less than 12 intelligence, permanently.