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This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank. [3] There are 16 missions, all located in the Middle East. [3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers. [3]
Armor Battle is a video game written by Chris Kingsley for the Intellivision and published by Mattel in 1979. [1] One of the earliest games available for the console, Armor Battle pits two players against each other in a contest to see which player can eliminate their opponent's stock of tanks first.
Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest form, a parabolic curve). Artillery games are among the earliest computer games ...
Super NFL Football ‡ Sports: Mattel Electronics: Mattel Electronics: 1983: Takeover ^ Real-time strategy: APh Technological Consulting: Mattel Electronics: 1982: Two-players required. Rejected by Mattel marketing. Released in 1998 Intellivision Lives! PC/Mac Tetris: Puzzle: Realtime Associates: Programmed by David Warhol to test new PC ...
[2] [4] [8] [9] The player wins if the enemy ST's energy is depleted first, but the game is over if the rival depletes the player's energy or if the stage is played for ten minutes. [6] When the player completes the game, they will be given a cheat code that, when input at the title screen, unlocks multiple difficulty levels.
Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.