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Waterworld's reported budget was $172 million, and a total outlay of $235 million once marketing and distribution costs are factored in. [2] Because of the runaway costs of the production, some critics dubbed it "Fishtar" [24] and "Kevin's Gate", [25] alluding to the flops Ishtar and Heaven's Gate. The film debuted at the box office at No. 1.
The total costs for Waterworld (1995) exceeded $300 million and it was perceived as a disaster at the time, despite grossing $264 million worldwide. It also eventually broke even through other revenue streams.
There was also Waterworld, pre-hyped as the biggest flop ever, because of a budget that rose to some $175m (£135m).The knives were out for Kevin Costner in the press and in Hollywood ...
A box-office bomb [a] is a film that is unprofitable or considered highly unsuccessful during its theatrical run. Although any film for which the combined production budget, marketing, and distribution costs exceed the revenue after release has technically "bombed", the term is more frequently used for major studio releases that were highly anticipated, extensively marketed, and expensive to ...
Susan Powter reveals why she turned down Kevin Costner's offer to star in “Waterworld”: 'My manager was livid' (exclusive) Joey Nolfi February 7, 2025 at 7:00 AM
The following is a list of highest grossing Christmas film series and franchises. Home Alone tops the list with $914.8 million and also has the best average with $304.9 million. How The Grinch Stole Christmas! follows closely behind with $872.6 million and an average of $436.2 million.
If Waterworld was made for $175m and grossed a total of $264m, that means that Universal would still not have recouped their investment. Therefore, the film was a box office flop. 79.66.87.237 ( talk ) 18:57, 26 February 2008 (UTC) [ reply ]
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...