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Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2018, Autodesk ...
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Scaleform Corporation was a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011, [1] Scaleform has become part of the Autodesk Gameware line of middleware. As of July 2017, Autodesk no longer makes Scaleform available for purchase. [2]
A graphical user interface builder (or GUI builder), also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements (often called widgets) using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by ...
Autodesk Gameware is a discontinued middleware software suite [1] developed by Autodesk.The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. [2]
Firelight FMOD is a low cost robust audio library and toolset. Havok provides a robust physics simulation system, along with a suite of animation and behavior applications. Scaleform provides GFx for high performance Flash UI and high-quality video playback, and an Input Method Editor (IME) add-on for in-game Asian chat support.
The project states that its intention is to drive Android support and innovation on Intel Architecture in addition to providing a venue for collaboration. [16] It re-used the drm_gralloc graphics HAL module from Android-x86 in order to support Intel HD Graphics hardware. Back as Android-IA, it provided a FAQ [17] with more detailed information.
The purpose of the UI design draft is to show the design proposed, and to explain how the user interface enables the user to complete the main use cases, without going into details. It should be as visual as possible and all the material created must be in such a format that it can be used in the final UI specification.