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  2. Simulation cockpit - Wikipedia

    en.wikipedia.org/wiki/Simulation_cockpit

    A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.

  3. 20-sim - Wikipedia

    en.wikipedia.org/wiki/20-sim

    20-sim is a commercial modeling and simulation program for multi-domain dynamic systems, which is developed by Controllab. 20-sim allows models to be entered as equations, block diagrams, bond graphs and physical components. 20-sim is used for modeling complex multi-domain systems and for the development of control systems. [3] [4]

  4. iRacing - Wikipedia

    en.wikipedia.org/wiki/IRacing

    Players using a sim-racing rig, demoing iRacing at E3 2011. iRacing primarily focuses on creating an environment in game that will mimic real-life driving as closely as possible, including the use of LIDAR-scanned cars and tracks. [1] [4] In most circumstances, players are confined to a cockpit-only view when driving.

  5. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.

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  7. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    In 1958 a flight simulator for the Comet 4 aircraft used a three-degrees-of-freedom hydraulic system. Simulator motion platforms today use 6 jacks ("Hexapods") giving all six degrees-of-freedom, the three rotations pitch, roll and yaw, plus the three translational movements heave (up and down), sway (sideways) and surge (longitudinal).

  8. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  9. Link Trainer - Wikipedia

    en.wikipedia.org/wiki/Link_Trainer

    Link trainer in use at a British Fleet Air Arm station in 1943. The term Link Trainer, also known as the "Blue box" and "Pilot Trainer" [1] is commonly used to refer to a series of flight simulators produced between the early 1930s and early 1950s by Link Aviation Devices, founded and headed by Ed Link, based on technology he pioneered in 1929 at his family's business in Binghamton, New York.