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  2. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    In September 2008, Valve added support for Steam Cloud, a service that can automatically store saved game and related custom files on Valve's servers; users can access this data from any machine running the Steam client. [38] Users can disable this feature on a per-game and per-account basis. [39]

  3. Hacknet - Wikipedia

    en.wikipedia.org/wiki/Hacknet

    In May 2017, official mod support for Hacknet titled Hacknet Extensions was released worldwide, in which players can create their own custom stories and campaigns for the game. These extensions can be shared and downloaded from the Steam Workshop. Extensions are separate from the main game, and are accessed from a separate menu from the title ...

  4. Category : Video games with Steam Workshop support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...

  5. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with ...

  6. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig, [29] or as a successor to the playful hacker culture that produced the first video games. [12] Mods can be both useful to players and a means of self-expression. [4]

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