When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    3D version of Prim's algorithm. Vertical layers are labeled 1 through 4 from bottom to top. Stairs up are indicated with "/"; stairs down with "\", and stairs up-and-down with "x". Source code is included with the image description. Other algorithms exist that require only enough memory to store one line of a 2D maze or one plane of a 3D maze.

  3. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    The simulation time is generally proportional to the number of triangles, and so one wants to minimize the number of triangles, while still using enough triangles to give reasonably accurate results – typically by using an unstructured grid. The computer uses Ruppert's algorithm (or some similar meshing algorithm) to convert the polygonal ...

  4. Occupancy grid mapping - Wikipedia

    en.wikipedia.org/wiki/Occupancy_grid_mapping

    Occupancy Grid Mapping refers to a family of computer algorithms in probabilistic robotics for mobile robots which address the problem of generating maps from noisy and uncertain sensor measurement data, with the assumption that the robot pose is known. Occupancy grids were first proposed by H. Moravec and A. Elfes in 1985.

  5. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    Marching Squares code in Java. Given a 2D data set and thresholds, returns GeneralPath[] for easy plotting. Meandering Triangles explanation and sample Python implementation. Marching Squares code in C – A single header library for marching squares that can export triangle meshes for easy rendering.

  6. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    The terms "mesh generation," "grid generation," "meshing," " and "gridding," are often used interchangeably, although strictly speaking the latter two are broader and encompass mesh improvement: changing the mesh with the goal of increasing the speed or accuracy of the numerical calculations that will be performed over it.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Download QR code; Print/export Download as PDF; ... Python: Yes 2D, 3D Windows, Linux, macOS, ... 2D grid-based system, optimized for outdoor not indoor maps Cube 2 ...

  8. Nine-point stencil - Wikipedia

    en.wikipedia.org/wiki/Nine-point_stencil

    In numerical analysis, given a square grid in two dimensions, the nine-point stencil of a point in the grid is a stencil made up of the point itself together with its eight "neighbors". It is used to write finite difference approximations to derivatives at grid points. It is an example for numerical differentiation.

  9. FEATool Multiphysics - Wikipedia

    en.wikipedia.org/wiki/FEATool_Multiphysics

    FEATool Multiphysics is a fully integrated physics and PDE simulation environment where the modeling process is subdivided into six steps; preprocessing (CAD and geometry modeling), mesh and grid generation, physics and PDE specification, boundary condition specification, solution, and postprocessing and visualization.