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  2. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. (More specifically, the edges can form an edge ring and be one side of a face loop .) Usually, the last edge meets again with the first edge, thus forming a loop.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    Final Cut Pro received a Technology & Engineering Emmy Award in 2002. Since 2000, many personal computers include basic non-linear video editing software free of charge. This is the case of Apple iMovie for the Macintosh platform, various open-source programs like Kdenlive , Cinelerra-GG Infinity and PiTiVi for the Linux platform, and Windows ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Human perception also has limits, and so does not need to be given large-range images to create realism. This can help solve the problem of fitting images into displays, and, furthermore, suggest what short-cuts could be used in the rendering simulation, since certain subtleties will not be noticeable. This related subject is tone mapping.

  6. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of GPL-2.0-or-later, allowing programmers to edit the engine and add new features. Programmers were soon releasing new versions of the engine on the net.

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  8. Karger's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karger's_algorithm

    A graph and two of its cuts. The dotted line in red is a cut with three crossing edges. The dashed line in green is a min-cut of this graph, crossing only two edges. In computer science and graph theory, Karger's algorithm is a randomized algorithm to compute a minimum cut of a connected graph. It was invented by David Karger and first ...

  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.